Strix is a student game made in four months in a team of four students. It is set in a dieselpunk universe where human populations are going through a nuclear winter and spend most of their time on airships. The player must repair and defend their ship against a gigantic flying creature. We had half the usual time (4 instead of 8 months) to create the game from scratch. So we had very limited time to create the environment, characters, and props. It was pretty challenging but we learned a lot during the process.
I was the only concept artist on the project, so my task was to design the main character, the monster, and the overall look of both the exterior and interior environments. I had to work very closely with the modeler who provided me with tons of blockings in Unreal 5 that I had to paint over. Once my work was done, I moved to texturing and textured several assets in the games, such as the weapons. I also modeled the owl figurehead. It was a fun experience, especially since hard surface was not my cup of tea in the beginning. But I learned to be more comfortable with it, and I'm pretty happy with the look of the game.
Special thanks to my mentor Victor Lahlou, who provided advice and feedback on the concept art throughout the semester!
Go check out the magnificent work of the artists who modeled and animated the environment of Strix!
https://www.artstation.com/francoischiasson
https://www.artstation.com/amphybius
Team:
François Chiasson (3D modeler)
Alexandre Ruel (Character modeler)
Virginie Juteau (Concept artist)
Nickolas Ménard (Technical artist)