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Strix - UI and promo art

Strix is a student game made in four months in a team of four students. It is set in a dieselpunk universe where human populations are going through a nuclear winter and spend most of their time on airships. The player must repair and defend their ship against a gigantic flying creature. We had half the usual time (4 instead of 8 months) to create the game from scratch. So we had very limited time to create the environment, characters, and props. It was pretty challenging but we learned a lot during the process.

I was the only concept artist on the project, so my task was to design the main character, the monster, and the overall look of both the exterior and interior environments. I also spent some time designing the UI to give it a vintage look and integrate the old cathodic screen aesthetic. I was also responsible for the promotional poster. Nickolas Ménard was responsible for the vector version of the final logo design.

Special thanks to my mentor Victor Lahlou, who provided advice and feedback on the concept art throughout the semester!

Team:
François Chiasson (3D modeler)
Alexandre Ruel (Character modeler)
Virginie Juteau (Concept artist)
Nickolas Ménard (Technical artist)

Promotional poster for Strix

Promotional poster for Strix

Some explorations for the logo of Strix. We wanted the X shape to be integrated into multiple in-game designs. It represents a gun aim, an explosion, and Razenhai spikes.

Some explorations for the logo of Strix. We wanted the X shape to be integrated into multiple in-game designs. It represents a gun aim, an explosion, and Razenhai spikes.

UI designs for the tutorial panels and menu buttons. I added the iconic owl to make them less industrial and closer to Nickela's taste.

UI designs for the tutorial panels and menu buttons. I added the iconic owl to make them less industrial and closer to Nickela's taste.

The ship's map. Nickela can display it with her gauntlet. It had to be easy to see in the different environments and show the broken parts clearly. It is inspired by old mechanical drawings of planes.

The ship's map. Nickela can display it with her gauntlet. It had to be easy to see in the different environments and show the broken parts clearly. It is inspired by old mechanical drawings of planes.