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LUX - Characters

LUX is a serious game in developpment at NAD-UQAC about light pollution. I'm responsible of the concept art and the art direction for the game project. It's very challenging but I'm learning a lot of great and useful things and can't wait to see the finished result.
Here is the concept art for the main character and some NPCs.

Character modeler for Lux:
https://www.artstation.com/artwork/LeNzY0

Final image of Lux for production.

Final image of Lux for production.

Preproduction sketches of Lux, the main character of the game. I wanted it to look friendly and cute. Lux has a backpack to transport lanterns, which is an important part of the game mechanic.

Preproduction sketches of Lux, the main character of the game. I wanted it to look friendly and cute. Lux has a backpack to transport lanterns, which is an important part of the game mechanic.

Preproduction sketches of Lux. The design became more and more grounded in reality and less medieval looking.

Preproduction sketches of Lux. The design became more and more grounded in reality and less medieval looking.

Production sketches of Lux.

Production sketches of Lux.

Preproduction sketch updated in production for the bird NPC Joule.

Preproduction sketch updated in production for the bird NPC Joule.

Final image for Lumen.

Final image for Lumen.

Production sketch of the butterfly NPC Lumen.

Production sketch of the butterfly NPC Lumen.

Final image for Étincelle (I only did this design because at first the task was assigned to another artist)

Final image for Étincelle (I only did this design because at first the task was assigned to another artist)

Final image for Candela.

Final image for Candela.

Production sketches of Candela, the NPCs that give the tutorial lesson to the player.

Production sketches of Candela, the NPCs that give the tutorial lesson to the player.