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LUX - Environments

LUX is a serious game in developpment at NAD-UQAC about light pollution. I'm responsible of the concept art and the art direction for the game project. It's very challenging but I'm learning a lot of great and useful things and can't wait to see the finished result.
Here are some sketches that I did for the environment, we started with a very sci-fi look and ended up with something more urban-modern. We also used to have a more cartoony style but went with something a little bit more semi-realistic to make the texture work less time consuming.
Thank you Marianne for providing a blocking for the level 02 artwork!

Production sketch for level 02.

Production sketch for level 02.

Production sketch for level 01.

Production sketch for level 01.

Production sketch for level 01.

Production sketch for level 01.

Production sketch of houses for level 01.

Production sketch of houses for level 01.

Production sketch of buildings for level 02.

Production sketch of buildings for level 02.

Preproduction sketches of the buildings. I suggested using modular buildings for the platforming layout.

Preproduction sketches of the buildings. I suggested using modular buildings for the platforming layout.

Preproduction sketches of props.

Preproduction sketches of props.

Preproduction sketches of the lamp post.

Preproduction sketches of the lamp post.

Production sketches for the ledge used for the platforming.

Production sketches for the ledge used for the platforming.

Production sketch for the hand painted skydome.

Production sketch for the hand painted skydome.

Prototype and OPD sketch. My first designs were very sci-fi and Tron like.

Prototype and OPD sketch. My first designs were very sci-fi and Tron like.

Prototype and OPD sketch.

Prototype and OPD sketch.