LUX is a serious game in developpment at NAD-UQAC about light pollution. I'm responsible of the concept art and the art direction for the game project. It's very challenging but I'm learning a lot of great and useful things and can't wait to see the finished result.
Here are some sketches that I did for the environment, we started with a very sci-fi look and ended up with something more urban-modern. We also used to have a more cartoony style but went with something a little bit more semi-realistic to make the texture work less time consuming.
Thank you Marianne for providing a blocking for the level 02 artwork!